Animation among Tarantino's favourites: three 2010 picks

Animation has a documented presence in Tarantino's preferences. His 2010 list offers three concrete examples and avoids having to turn aesthetic associations into invented recommendations.

Toy Story 3 heads a selection of films of all kinds

In the list of favourites for 2010 published by The Quentin Tarantino Archives in January 2011, Toy Story 3 held first place. It was a general selection for the year, not a separate animation category. The fact shows that the technique did not stop Tarantino from placing a film above live-action works within that exercise.

Toy Story 3 works with familiar characters to make visible a transformation that cannot simply be undone through an adventure. Andy is growing up, and the toys must face a change in their place within his life. The audience's familiarity with them allows everyday objects to acquire an accumulated emotional weight.

The film combines that conflict with movement, danger and humour. The different narrative tasks do not need to exclude one another: one sequence can move forward as an adventure and prepare a later emotional decision. Animation makes it possible to design bodies and spaces with great freedom, but that freedom still needs clear relationships between what a character wants and what they can do.

The first place on the list documents a preference of Tarantino's. It does not mean that every possible explanation of its effectiveness comes from him. Analysing the farewell, the group dynamic or the way the objects work is critical work that can be developed from the film itself. Keeping that distinction avoids turning a short selection into an imaginary interview about all its details.

Tangled: movement, comedy and a shift in perspective

Tangled also appeared among the main choices in that document, in fifth place. Its presence alongside Toy Story 3 prevents animation from being treated as a single exception that would only have interested Tarantino because of an especially moving farewell. These are different films in their characters, their narrative tradition and their relationship with music.

Rapunzel's adventure organises a tension between the world she knows and the one she is beginning to discover. The information she receives about the outside world affects the way she interprets new experiences. The journey allows the protagonist to compare those explanations with what she lives through and develop decision-making ability. Comedy accompanies that process without making it disappear.

Her hair works as part of the character design and as an action device. It can change distances, offer solutions and create difficulties. The visual interest arises when a recognisable feature takes part in the storytelling rather than being limited to appearance. Animation makes it possible to articulate those changes through a highly controlled relationship between body, object and space.

Dialogue and songs distribute information and emotion in different ways. A quick exchange can establish distrust; a musical sequence can alter the scale of the encounter. The film must preserve the continuity of the character when moving from one register to another. Its presence on the list invites us to observe that combination, without assuming that Tarantino formulated a general theory about animated musicals.

How to Train Your Dragon and the limits of attribution

How to Train Your Dragon featured among the other films included in the expanded 2010 selection. It is worth preserving that position: it was not automatically tied with the top entries, nor was it presented as his third favourite animated film of all time. The document allows us to say that he included it, but not to establish an additional ranking that he never published.

The story develops a relationship between a young man and a creature that his community considers an enemy. Observation changes inherited knowledge. Learning how to approach the other requires recognising signs, limits and capabilities that do not fit an overly simple initial explanation. Friendship is built through actions and adjustments, as well as statements.

Flight allows that relationship to be turned into a spatial experience. Coordination between characters can be seen and felt through movement. The adventure does not depend solely on showing landscapes: it expresses a change in trust and in the way they work together. Animated design makes possible a fantastic creature whose behaviour still has to remain legible to the audience.

Other titles, such as Ghost in the Shell, often appear in collections of supposed affinities. Their cultural influence or a resemblance to some image from Kill Bill are not enough to attribute a specific recommendation to Tarantino. A identifiable statement is needed. The presence of animation within his own work does not automatically make every reference in the medium one of his favourites.

The three choices from 2010 provide enough basis to explore his interest without overstating it. One deals with emotional change, another with discovering the world, and another with revising a learnt enmity. Animation makes it possible to build those experiences through designed bodies and spaces, but the effect depends on narrative decisions and relationships between characters. Tarantino's document works as an invitation to watch, not as a complete list of everything he has appreciated within such a broad film form.

Back to the films recommended by Tarantino.